This episode of the Physics World Weekly podcast features Pat Hanrahan, who studied nuclear engineering and biophysics before becoming a founding employee of Pixar Animation Studios. As well as ...
The demand for immersive, realistic graphics in mobile gaming and AR or VR is pushing the limits of mobile hardware. Achieving lifelike simulations of fluids, cloth, and other materials historically ...
Semiconductor engineering teams have long relied on an iterative simulation workflow: define the scenario, prepare the model, run the analysis, review the results, adjust the design, and repeat until ...
Luminary is rethinking physics simulation workflows spanning GPU clusters from the ground up. The new company hopes the new architecture and business model will impact the simulation industry as much ...
Imagine describing a physical simulation in plain language, such as “simulate how water flows around an obstacle shaped like a dolphin,” and receiving not only executable code and visualizations, but ...
Computer-based animators who are tasked with bringing to life imaginary worlds and characters are aided by simulators that can model the many possible ways an object or fluid might move through a ...
To turn the vast amount of data collected in particle collider experiments into precise measurements of nature, particle physicists have to find subtle patterns in high-dimensional data. To this end, ...
Ground motion visualisation animations showing the very long-period seismic wave propagating around the globe. The left panel shows a ground motion visualisation, showing the seismic wave from the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results