Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs. Subscribe to the free Digital Production newsletter, if you ...
Flair 1.2 adds macOS support for Maya, floating and perpetual licensing, faster rendering, and new line controls including ...
Nuke Stage adds NotchLC, Gaussian Splats, USD scene workflows, and a metadata Vault for virtual production and ICVFX on ...
Device simulation, calibration, content credentials and a larger software play: Heath Barber explains where Datacolor wants ...
Claude gets an official Blender connector, plus Corporate Patron funding for Blender core development and its Python API.
FMX leadership changes with the 30th edition as Mario Müller hands over to Agon Ushaku after FMX 2026, following an on site transition.
Inertia for Blender 5.1 uses Geometry Nodes systems to preview trajectories and drive projectile, orbital, and curve motion ...
AMD cards can render in V-Ray GPU again. HIP is back, RDNA2 and newer get support, and heavy texture scenes may finally stop paging your soul. V‑Ray 7 Update 2 for 3ds Max delivers AI material tools, ...
V‑Ray 7 Update 2 for 3ds Max delivers AI material tools, a new Night Sky, and 3x faster Chaos Cloud GPU rendering. Subscribe to the free Digital Production newsletter, if you prefer your updates ...
Mesh Match for Maya now supports facial and body landmark detection plus full‑body skeleton build to accelerate character rigging workflows. Subscribe to the free Digital Production newsletter, if you ...
Mesh Match for Maya now supports facial and body landmark detection plus full‑body skeleton build to accelerate character rigging workflows. Subscribe to the free Digital Production newsletter, if you ...
Texture cache arrives in Blender 5.2 LTS for leaner texture memory use via .tx tiles, with automatic generation and updates.