With more than ten hours played, Marathon has successfully managed to deliver stellar gunplay offset by a brutal, frustrating core game loop.
The brutal learning curve, the stealth meta, and why Bungie is far from a Concord debacle despite the UI chaos.
While Marathon’s 1.0.0.4 update made some positive adjustments, one change is proving hugely controversial, with many pushing for it to be reverted.
"Can't shoot a single bullet without free kitted Assassins third-partying me in succession." ...
Marathon’s art style shock therapy for the multiplayer landscape. Leaving a taste within gamer tastebuds of disgust or ecstasy.
The revival of this 90s favourite is a retro-futuristic fever dream that is first incomprehensible, then thrillingly evocative. Plus, Donald Glover’s Yoshi debut ...
Marathon's difficulty has been a hot-button topic since the Server Slam, where many players felt the UESC AI were too tanky, and meds and ammo were too limited to fight back. This inadvertently caused ...
Marathon had been on my radar ever since the game was first announced. When I heard Bungie was working on a new project, I ...
Boring filler quests, often of the "fetch" variety, used to be derided – but in extraction shooters nobody seems to mind that ...
Anyone making noise in the corridors of Tau Ceti IV will now attract hunters and UESC bots from a distance much more quickly. Stealth is no longer a bonus, but the only survival strategy against the ...