Gaming’s not just for kids anymore. The majority of Baby Boomers play video games every week, too, and Candy Crushing grandparents also contribute to the $60 billion-plus industry.
The fans’ worry about AI squeezing the art out of their favorite pastime is increasingly shared by industry insiders. Some 47 ...
The PlayStation Store receives a new feature that many PS5 users are bound to appreciate, at least once it starts working correctly.
In 1982, the North American video game market looked invincible. Home console revenues had climbed to $3.2 billion that year, and the Atari 2600 was installed in millions of homes. The 1980 port of ...
The research shows that the main driver behind this growth was subscription-based gaming. Non-mobile subscription services generated $596 million in revenue during the month, up 23% year-over-year.
From a father–son engineering duo, the WOWCube is tactile play alongside spatial computing. Bridging STEM learning and gaming.
A supposed early retail listing for Grand Theft Auto VI, arguably (and not all that arguable, really) the most anticipated ...
Now that streaming audiences are largely stable, companies are under more pressure to be profitable and sustainable.
Despite those platforms seeing year-over-year declines, total spending on gaming hardware rose by 16% in January 2026.
“Pre-orders for Nintendo Switch 2 in the U.S. will not start on April 9, 2025, in order to assess the potential impact of ...
The US Supreme Court rules that the majority of the Trump Administration's tariffs it enacted against several countries are ...
Ball argues that while interactive entertainment is still “ascendant,” that doesn’t just mean video games any more. The rise ...