PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves ...
With every console generation, the jump in technology gets less and less noticeable to the point where Sony had to zoom in on ...
Sony has just released a new video, hosted by PlayStation's lead system architect, Mark Cerny. Speaking in his ever-calming dulcet tones, Cerny's video is basically a deep dive into the technical side ...
AMD, of course, is responsible for both the CPU cores and the bulk of the GPU technology in PS5 Pro. But when it comes to AI ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
Nintendo files a new patent with the US Patent and Trademark Office that describes multiple instances of AI-upscaling ...
It was a normal Wednesday for PlayStation fans, until it wasn’t, because Mark Cerny started talking about the PS5 Pro, the nitty and gritty details around its hardware, what the thinking was ...
I had the opportunity to visit PlayStation headquarters and preview today's presentation, as well as sit down with Cerny, ...
PlayStation 5 Pro architect Mark Cerny confirms that Sony's $700 console uses multi-generational hybrid GPU RDNA tech, and reveals exact TFLOP math.
With that in mind, Digital Foundry's Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald. This tech interview covers ...
Today, Sony released a new technical presentation from PlayStation architect Mark Cerny, in which he took a deep dive into the PS5 Pro – in particular, the system’s new AI upscaling tech ...